Paintings by Nicola Verlato
“I started being interested in CG since I first saw Tron in movie theaters, back in 1982. What struck me was the obvious similarity between that new way to create images and the one of the fifteenth-century perspective, it seemed to me that it was possible, on a new level of complexity, to pick back up from where the masters of the Renaissance left off. The problem was that there was no way for a seventeen-year-old painter to get in touch with what was, at that time, extremely expensive technology. Almost ten years passed before I was able to get my hands on a PC and a 3D program to work with. The use of computers didn’t change my approach to painting, it just expanded the scope of what I can introduce in the representations and how much control I have over it.
I can now virtually introduce any element of our world—engineering structures, complex architectures, design objects—into the painting, as well as controlling difficult foreshortening and the reconstruction of faces with the added possibility of animating them. The real world can be put once again into the painting and manipulated to create new narrations and icons.“ – Nicola Verlato








